StarCraft enhanced on its predecessor Warcraft II, which highlighted two pretty related playable factions, by introducing asymmetry between the units and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered during the lesser-acknowledged 1996 SSI release War Wind. The device types available https://jaredvwv40.mdkblog.com/35555384/starcraft-an-overview